RPS // Blogs // Why Design Systems Actually Save You Money (And Your Sanity)
Design Systems: Connected building blocks illustration

Design systems scare people. Teams think they’re bureaucratic nightmares that slow everything down. They’re wrong.


Three out of four enterprise teams use design systems across their entire organization in 2025. Why? Because design systems make teams 34% faster at completing design work. That means if you have a team of ten designers, a good design system gives you the output of 13.4 designers. You just added three free people to your team.

What Design Systems Actually Do

Design systems aren’t style guides. They’re not component libraries sitting in Figma collecting dust. They’re living blueprints that answer one question: “How do we build this?”

When your team asks “What button style do we use for primary actions?” the design system answers.

When developers ask “What’s the spacing between these elements?” the design system answers.

When a new designer joins and asks “Where do I start?” the design system answers.


This eliminates the design-by-committee nightmare. No more Slack threads about button radius. No more meetings to discuss if this blue or that blue. The system decides, and everyone moves forward.

The Real Cost of Not Having One

Let’s talk money. When every designer creates buttons from scratch, you waste time. When developers can’t find the right component, they build it again. When QA finds inconsistencies, they file bugs. When customers see three different navigation patterns, they get confused and leave.

A 2024 study tracking design system adoption found teams without systems spent 40% of their time
recreating work that already existed somewhere else. That’s two days every week spent reinventing the wheel.


Companies with mature design systems report 50% faster time-to-market for new features. Your competitors ship twice as fast because they’re not debating border radius.

Building Systems That Actually Work

Bad design systems fail because they’re too rigid or too vague. Good systems give guardrails, not
prison cells.

Start with your most-used components. Buttons. Inputs. Cards. Document them completely: every
state, every variant, every edge case. A button has at least six states: default, hover, active, loading, disabled, error. Document all six.

Make your documentation useful. Don’t write “This is a button.” Write “Use primary buttons for the
main action on a page. Use secondary buttons for alternative actions. Never use more than one primary button in the same section.”


Show code examples. Show design specs. Show what works and what breaks. Make it impossible to use the system wrong .

Tokens: The Secret Weapon

Design tokens are the bridge between design and code. They’re variables that store design decisions:
colors, spacing, typography, shadows. When you change a token, it updates everywhere.


This means your rebrand doesn’t take six months. It takes six hours. Change the primary color token
from blue to green, and every button, link, and icon updates automatically.


Shopify uses design tokens across web, iOS, and Android. One source of truth, three platforms. When they update spacing, it syncs everywhere. That’s how you scale without chaos.

The Documentation Problem

Documentation kills design systems. Teams create beautiful systems, then write documentation that
nobody reads.


Fix this by documenting while you build, not after. When you create a component, document it immediately. Explain the why, not just the what. “We use 16px base font size because it’s readable on all devices and accessible for low-vision users”.


Update documentation when components change. Stale docs are worse than no docs. They create confusion and distrust.


Use tools that make documentation easy. Storybook, Zeroheight, or even well-organized Notion pages work. The best tool is the one your team actually uses.

Getting Team Buy-In

The hardest part isn’t building the system. It’s getting people to use it. Start small. Pick one team, one project. Show the value before you enforce adoption. When that team ships faster and with fewer bugs, other teams notice.


Make the system easy to access. If designers need to download files, they won’t use it. If developers
need to copy-paste code, they’ll write their own. Integrate the system into existing workflows. Figma
libraries
. NPM packages. Whatever reduces friction.


Measure impact. Track design time. Track development time. Track bug rates. When you can show that teams using the system ship 30% faster, adoption becomes easy.

Systems That Scale

Small startups don’t need enterprise-level systems. But they do need consistency. Start with basic foundations: color palette, typography scale, spacing system, core components.


As you grow, your system grows. Add complexity when you need it, not before. Airbnb started with a
simple system and evolved it over five years. You don’t need perfection on day one.


The goal isn’t a perfect system. The goal is a system that helps your team ship better products faster. Everything else is secondary.


Design systems work when they solve real problems. They fail when they’re academic exercises.
Build for the team you have, the problems you face, the products you ship.

RPS // Blogs // Design Tool Graveyards: When Software Giants Become Digital Ghosts
Design Tool Graveyards: When Software Giants Become Digital Ghosts

You know that feeling when you find an old USB drive and discover files from apps that literally don’t exist anymore? Yeah, that’s the design tool graveyard for you. Every few years, tools that seemed unstoppable just… vanish. And honestly? The stories behind their disappearances are way more fascinating than you’d think.

Timeline of Forgotten Design Tools: Rise and Fall (1988-2025). 

The data doesn’t lie, we’ve witnessed some of the most dramatic tool transitions in software history. Between 2015 and 2025, the entire design tools market exploded from $2.1 billion to a projected $13.8 billion, but most of the original players got buried along the way.

Let’s dig into the digital graveyard and see what we can learn from these fallen giants.

When Adobe Fireworks Got Fired by Adobe

Back in the early 2000s, if you were doing web design, you lived in Fireworks. This wasn’t some random tool; it had over 2 million web designers at its peak. While Photoshop was busy being a photo editor and Illustrator was doing its vector thing, Fireworks was the only tool actually built for screen design.

Illustrator CC interface showing fireworks artwork with recolor tool active, illustrating vector graphics design and color editing.

The wild part? Fireworks could handle both raster and vector work seamlessly. You could slice images for HTML export, create clickable hotspots, and build actual prototypes. In 2009, it commanded a solid 15% market share in the design tools space. But here’s where it gets messy Adobe bought Macromedia in 2005 and suddenly had two tools doing similar things.

Design Tools Market Growth: From Tool Chaos to Platform Consolidation (2015-2025)

By May 2013, Adobe just… pulled the plug. Their reasoning? “Overlap with other Adobe products.” Translation: “Why maintain three design tools when we can just make people use Photoshop and Illustrator?” The design community was not happy. Reddit threads from that day are still painful to read one designer literally posted “Good night, sweet prince”

But get this Adobe kept selling it even after discontinuing development. Talk about milking a dead cow. Today, that 0.04% market share is basically digital archaeology.

FreeHand: The Vector Tool That Could’ve Been King

Before Illustrator became the default, FreeHand was the scrappy underdog that illustrators absolutely swore by. We’re talking about 500,000+ passionate illustrators who argued it was faster, more intuitive, and less bloated than anything Adobe had.

Screenshot of Macromedia FreeHand 5.0B demo running on Windows 95, highlighting the classic vector illustration software interface from 1995. .webdesignmuseum

FreeHand’s text handling was legendary. Multi-page documents, linked columns, precision that made Illustrator look clunky. At its peak in 2003, it held 25% of the vector illustration market. But then Adobe swooped in, bought Macromedia, and boom FreeHand became a casualty of corporate strategy.

The Federal Trade Commission actually forced Adobe to sell FreeHand back to prevent monopolization in 1994. But when Adobe acquired Macromedia again in 2005? Game over. By 2007, FreeHand was officially dead.

The loyalty was insane though. Even years after discontinuation, FreeHand users were filing antitrust lawsuits and petitioning for its revival. When a tool fits your brain that perfectly, letting go is brutal.

Balsamiq: When Sketchy Was Actually Good

Remember when wireframes looked intentionally rough? That was Balsamiq’s whole thing. In a world obsessed over pixel-perfect mockups, Balsamiq said “Nah, let’s keep it sketchy so people focus on functionality, not fonts.”

Wireframe sketches of a mobile online magazine app created using Balsamiq, showcasing early-stage UI layouts and interactions.

The strategy was genius. Product managers, developers, and designers could throw together screens in minutes. The hand-drawn aesthetic screamed “This is early, let’s discuss flow, not polish.” By 2014, Balsamiq owned 40% of the wireframing market.

But here’s what killed it: the rise of integrated platforms. Tools like Figma and Adobe XD started offering wireframe-to-high-fidelity workflows without platform switching. Suddenly, Balsamiq felt like an extra step nobody wanted to take.

The wireframe tools market is actually growing, projected to hit $2.5 billion by 2033 with a 9.4% CAGR. But that growth is going to integrated platforms, not specialized wireframe tools. Balsamiq still exists, but with less than 5% market share, it’s basically on life support.

Grayscale wireframe mockups shown on tablet, smartphone, and desktop illustrating Balsamiq’s sketch-style interface design approach. upttik.undiksha.ac

Framer Classic: When Designers Learned to Code (Briefly)

Before Framer became a no-code website builder, Framer Classic was this insane code-driven prototyping tool. If you knew a little JavaScript, you could create prototypes that felt completely real not just screen-to-screen transitions, but fully functional, dynamic interfaces.

The learning curve was brutal, but the payoff was massive. We’re talking about 100,000+ developer-designers who could impress stakeholders with prototypes that actually worked. At its peak in 2017, Framer Classic held 8% of the advanced prototyping market.

But then Framer pivoted hard toward accessibility for non-coders. Great for business, devastating for the original user base. The “classic” version became a relic, and a whole generation of designer-developers lost one of their sharpest tools.

The irony? Framer’s current success as a website builder proves there was demand for powerful design tools. They just abandoned their power users to chase a broader market.

InVision: The Collaboration King That Got Dethroned

This one hurts the most. InVision was THE collaboration tool for design teams. Seven million users at its peak, valued at $2 billion, and basically invented design collaboration as we know it.

The Great Design Tool Flip: InVision vs Figma Market Share (2017-2020).

The numbers tell a brutal story. In 2017, InVision dominated prototyping with 60% market share. By 2020? Down to 23% while Figma exploded from 8% to 57%. That’s not gradual decline, that’s industry disruption in real time.

What happened was simple: Figma merged design, prototyping, and collaboration into one platform. InVision suddenly felt like a middleman. Why export from Sketch to prototype in InVision when you could just do everything in Figma?

The company tried pivoting with Freehand (their whiteboarding tool) and InVision Studio (their Figma competitor), but it was too late. They sold Freehand to Miro and shut down everything else by the end of 2024. From a $2 billion valuation to complete shutdown in less than five years.

The Pattern Behind the Graveyard

Here’s what’s fascinating: these tools didn’t die because they sucked. They died because the design ecosystem evolved faster than they could adapt.

Today’s Design Tools Market: The Survivors and Winners (2025)

Look at today’s market: Figma owns 40.65%, Adobe Creative Suite has 25%, and everything else is fighting for scraps. The market rewards speed, integration, and flexibility. Standalone tools that excel at one thing consistently lose to platforms that can do enough of everything in one place.

But there’s a deeper cultural shift here. Ten years ago, having separate tools for wireframing, design, and prototyping was normal. Today, we expect one product to do it all. Convenience wins, even if we lose some specialization in the process.

The data shows a clear evolution: specialized tools dominated from 1988-2010, acquisition wars raged from 2005-2015, and we’re now in the platform consolidation era (2015-2025). The combined peak user base of these forgotten tools? Over 10.6 million designers. That’s not a small market that’s an entire generation of creative professionals who had to relearn their workflows.

What This Means for Today’s Tools

Here’s the uncomfortable truth: today’s favorite tool could be tomorrow’s nostalgia. The design tools market is projected to hit $18.95 billion by 2030, but that growth is concentrating around fewer, more integrated platforms.

Adobe tried to acquire Figma for $20 billion in 2022 but got blocked by regulators. That tells you everything about market consolidation fears. When one company tries to spend $20 billion to eliminate competition, the market has clearly consolidated too much.

The lesson? Tools don’t just compete on features anymore. They compete on ecosystems. Figma didn’t just build better prototyping, they built a better workflow that eliminated the need for multiple tools.

For designers, this means staying adaptable. The principles of good design outlive any software, but the tools we use to execute those principles are more temporary than we’d like to admit.

The Silver Lining in Software Graveyards

But here’s what gives me hope: good design thinking outlives any platform. I’ve seen small studios like Rock Paper Scissors Studio keep the thoughtful process work alive, where the craft goes beyond the platform and into the experience itself.

Logo and splash screen for Adobe Fireworks CS6 Portable edition with retro digital design elements.

Because the best design tool isn’t the one with the most features it’s the one that shapes how you see the problem. And that mindset? That’s timeless.

Even as we mourn these fallen tools, their influence lives on. Fireworks taught us about web-first design. FreeHand showed us what precise vector work looked like. Balsamiq proved that sometimes rough is better. Framer Classic bridged design and development. InVision invented design collaboration.

Their ghosts haunt every modern design tool. Every time you use components in Figma, you’re using FreeHand’s multi-page concepts. Every time you collaborate in real-time, you’re using InVision’s innovation. Every time you prototype with code, you’re channeling Framer Classic’s spirit.

The tools may be gone, but the ideas never die. They just get reborn in shinier, more integrated packages.

And who knows? Maybe in 10 years, someone will write an article about “that time when Figma dominated everything” while using some AI-powered design tool we can’t even imagine yet.

The graveyard keeps growing, but so does the evolution of how we create. That’s the real story here not the death of tools, but the endless cycle of creative destruction that keeps pushing design forward. Now excuse me while I go back up all my Sketch files… just in case.

RPS // Blogs // Thoughtful Integration of AI in Design
AI in Design

Artificial Intelligence (AI) in design, enhancing creativity, efficiency, and user experience. However, for AI to be truly effective, it must be integrated thoughtfully, with careful consideration of ethical, human-centric, and iterative improvement principles.

Understanding the Context

The first step in AI-driven design is to understand the context in which it will be applied. AI solutions should not be implemented simply for the sake of innovation. They should address real user needs and solve specific problems.

Designers and developers must analyse user behaviour, pain points, and expectations to ensure that AI enhances usability rather than complicating it. By aligning AI capabilities with real-world applications, designers can create solutions that are not only functional but also meaningful.

Ethical Considerations

As AI continues to evolve, ethical concerns must be at the forefront of its integration. Addressing issues such as bias, privacy, and transparency is crucial in building trust with users.

  • Mitigating Bias: AI models should be trained on diverse datasets to avoid biased outcomes that could impact certain user groups.
  • Ensuring Privacy and Data Security: With AI-driven design often relying on user data, stringent privacy measures must be in place. Encryption, data anonymisation, and user consent mechanisms are essential to protect sensitive information.
  • Promoting Transparency: AI systems should be explainable, meaning users should have a clear understanding of how and why AI makes certain decisions.

Human-Centric Approach

The AI models should enhance and not replace human creativity and decision-making. A human-centric approach ensures that AI tools are intuitive and responsive to user needs.

  • Enhancing User Experience: AI should simplify interactions rather than complicate them.
  • Balancing Automation with Human Oversight: While AI can automate repetitive tasks, human intervention remains crucial for tasks requiring critical thinking and empathy. Hybrid models, where AI assists rather than dictates, create a more effective and user-friendly experience.

Continuous Enhancement

The integration of AI in design is not a one-time effort; it requires continuous iteration and improvements.

  • Iterative Testing and Refinement: AI models should be regularly tested against real-world scenarios, with adjustments made based on performance metrics and user feedback.
  • Adapting AI Models: AI must be flexible and adaptable to changing user needs. Regular updates, retraining of models, and algorithm enhancements ensure that AI remains relevant and effective over time.

In the End

A thoughtful approach to AI integration in design is essential for creating solutions that are ethical, user-friendly, and continuously evolving. By understanding the context, addressing ethical concerns, prioritising a human-centric approach, and committing to ongoing refinement, AI can truly enhance the design landscape, making it more intuitive and impactful. The future of AI in design lies in striking a right balance between automation and human creativity, ensuring technology serves users in the best possible way. Some of the popular AI tools include Relume.io, Octopus.do, Adobe Firefly, Lovable.dev, Ulzard.io, Wix Studio, and Lummiai, among others. For more details connect with us www.rockpaperscissors.studio

RPS // Blogs // Make Every Click Count: Elevate UX with Micro-Interactions & Animations
Make Every Click Count: Elevate UX

In a digital-first world, user experience (UX) isn’t just about functionality, it’s about creating an emotional connection between users and interfaces. Micro-interactions and dynamic animations are subtle yet powerful tools that elevate everyday digital experiences by making them intuitive, responsive, and engaging.

What are Micro-Interactions?

Micro-interactions are those small, often momentary events that occur when a user engages with a digital product like tapping a button, pulling to refresh, or getting a sound when something is completed. While they may seem minor, their impact is anything but big.

Why They Matter:

Provide Feedback: Whether it’s a vibration after pressing a button or a colour change on a form field, micro-interactions instantly let users know their actions were recognized.

Guide Users: They help navigate complex tasks by giving visual cues and maintaining flow.

Make UI Engaging: These micro moments add delight and personality, making the interface feel alive and intuitive.

What are Dynamic Animations?

Dynamic animations help tell a visual story and offer context during interaction. They are more fluid, often longer sequences that occur during transitions or interactions such as swiping between screens, expanding content, or switching modes.

Why They Matter:

Bring Interfaces to Life: Animation gives movement and dimension, making interfaces feel more organic and responsive.

Communicate Changes: Transitions help users understand where they are in the journey and what just happened, preventing confusion.

Create Visual Interest: Smooth, thoughtful animations can make an app or site feel polished and modern, enhancing perceived quality.

Together, They Transform UX

When used strategically, micro-interactions and dynamic animations do more than just beautify interfaces. They increase usability, reduce cognitive load, and bring joy to users. They offer feedback, indicate state changes, support user actions, and add a layer of finesse that sets great digital experiences apart. For more details connect with us www.rockpaperscissors.studio